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Atherion cinematic battlefield

A Strategic MMO Warfront

Rule the Throne.
Command the Continent.

King-led RPG combat meets RTS-scale command in a persistent, seasonal warfront.

Core Pillars

Atherion Identity

RPG + RTS Hybrid

Fight as your king while commanding armies at scale.

Persistent Ownership

Control plots, districts, and provinces across resets.

Three-Zone Risk

Progress from safety to total permadeath stakes.

1:1 Map View

Tactical command mirrors exact world geometry.

Seasonal Conflict

Rulership resets. Ownership persists.

World Risk Ladder

Advance from safety to total-loss conflict. Your kingdom chooses when to escalate.

Outer Islands

Safe onboarding territories with guided progression.

Death: No permadeath.

Features: PvE zones, social hubs, kingdom apprenticeships.

Inner Ring

Strategic conflict with partial permadeath pressure.

Death: Partial permadeath with controlled penalties.

Features: Territory wars, tax contests, district diplomacy.

The Core

No caps, total stakes, fully contested rulership.

Death: Full permadeath.

Features: High-end resources, catastrophic events, legacy wars.

RPG + RTS, One Warfront

King combat gameplay

Become the King

Lead in direct combat. Build your hero cadre. Execute decisive rotations.

Map view strategic command

Command the Empire

Switch to tactical map. Squads, battalions, and supply chains define victory.

Army Structure at Scale

Your kingdom fields a full military hierarchy — from a single king to a thousand units on the field.

King x1
Hero
Hero
Hero
Hero
0 Battalions
0 Squads
0 Total Units

Unit Archetypes

Duskblade art

Duskblade

DPS

Ward Sentinel art

Ward Sentinel

Tank

Seer Adept art

Seer Adept

Support

Ash Raider art

Ash Raider

Utility

Seasons and Conflict

Season StartTerritorial WarsWorld EventsSeason EndSoft Reset

Rulership resets. Ownership persists.

Season 1: Crownfall Campaign

Kingdoms battle for authority while player-owned plots persist across reset.

Economy and Territory

Ownership

  • Land Plot
  • District
  • Province
  • Country

Direct control over building rights, infrastructure, and production chains.

Rulership

  • Majority Control
  • Tax Policy
  • War Declarations
  • Seasonal Authority

Strategic policy power that resets each season. Ownership remains.

News and Community

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Take the Throne Before Season Zero Ends

Early development. Follow progress and be first to test.